I know a few of the people that made this, so this might be a bit biased ^^.
It looks great, and it is even more impressive when done in this little amount of time. The gameplay/controls feels good, and could be extended in the future to have more puzzle action.
I cannot find any big complaints, maybe the red/green enemy bottles being hard for me to distinguish being colorblind.
I have been trying to find all the little secrets (shades) but I am still missing two of them. Maybe one day I will find them!
Wow! I's insane that you found so many! Awesome job! At the moment only 7 out of the 8 shades are currently in the game, but we are working to get the final ones in asap!
Biased opinions are the best opinions! ;) Super impressed you got that many, well played, and the way you play it, is indeed the way it's meant to be played haha!
No, there is not sprint button. We had that at one point but all game testers (as well as we devs) would never let go of it! So we raised the base speed of the player and added a small dash on shift instead.
I absolutely loved this game and spent hours doing speedruns of the game just before the low quality update and my best is 3:17.16 wondering what are the future plans for this game and what's your fastest time for completion?
Hi Neoguli! I'm happy to hear you enjoyed it! I can't remember what the record was but if my memory doesn't deceive me completely it was somewhere around 2:46 seconds (you run faster when you're moving forward and to the side). One thing we have to do for sure is to restore the Time Trial mode to the original level! As for further into the future than that, who knows?
You were faster than me personally, and I've been playing this game for 7 weeks haha!
Thanks for the tip! I'll be sure to update you if I get any better. I also noticed you go a lot faster if you kind of do a hopping side to side motion and you can skip the double jump part of the abilities room. If you ever need a tester before you put an update up then I'd be happy to help out!
You can also jump out to the right after the fire room and skip the ice room, can be difficult bu doable for sure! Also gotta remember the Shift button, it can boost you quite a lot when you're in the air.
Good news, as of version 1.1.1, the Time Trial level is reset, it's uploaded and ready!
The plans for this game is to give it a bit more polish, add controller support and maybe online leaderboards, Then it's off to new adventures I guess! Maybe we'll take things out of this prototype and make it a full fletched game, who knows? Edit: Just tried a run in the latest time trial mode (old abusable level) and got a time of 2:24!
Awesome game! The game is aesthetically amazing and feels so good to play. My laptop couldn't run it very well, but it was still a really cool experience. Movement feels great, and the whole game reminded me of Overwatch.
Great job to all the students that worked on this game!
Thanks Spaceface14! I just uploaded a new version with quality settings, at "Low" my PC gets 10 more FPS than on the previous "One and Only". May I ask how much RAM and what kind of CPU and GPU you have in your laptop?
Oh, yeah, I can see that GPU having quite a hard time running the game, sorry to say that we aimed for a slightly higher configuration. Surprised it ran at all, thanks for letting me know! For a bigger project there will definitely be a lot of shader LODs written.
This absolutely blew me away. For a 7 week project it has some of the best movement mechanics you can get in a first person shooter. Pairing that with the ability upgrades, movement puzzles and just kick-ass visuals, this is an amazing student project, and on such a short time frame no less. If this was polished up and made into a full game, I'd buy it in a heartbeat.
Hearing that you enjoy the art-style makes me truly happy, thank you! (There might actually be a way to change the art-style "a little" if you shoot the correct urn in the first room if you get sick of orange).
Hey Guys, I did a 15 minute play video and I gota say that I do like the whole graphics look of the game. Controls are great and it was a pleasure to play. I couldn't fault it and it will sell :)
Really happy to hear you not only liked the game but the look of it as well, had a lot of fun trying out some new shader and lighting techniques I've been thinking about lately!
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I know a few of the people that made this, so this might be a bit biased ^^.
It looks great, and it is even more impressive when done in this little amount of time. The gameplay/controls feels good, and could be extended in the future to have more puzzle action.
I cannot find any big complaints, maybe the red/green enemy bottles being hard for me to distinguish being colorblind.
I have been trying to find all the little secrets (shades) but I am still missing two of them. Maybe one day I will find them!
Wow! I's insane that you found so many! Awesome job! At the moment only 7 out of the 8 shades are currently in the game, but we are working to get the final ones in asap!
Biased opinions are the best opinions! ;)
Super impressed you got that many, well played, and the way you play it, is indeed the way it's meant to be played haha!
Pretty solid game!
Maybe I missed it, but is there a sprint button?
No, there is not sprint button. We had that at one point but all game testers (as well as we devs) would never let go of it! So we raised the base speed of the player and added a small dash on shift instead.
Got it, thanks)
Thanks Satori! Forward and strafe along with shift while in air, that's the way to go!
Cool.I'll give it another go tonight)
Cool! :D
I absolutely loved this game and spent hours doing speedruns of the game just before the low quality update and my best is 3:17.16 wondering what are the future plans for this game and what's your fastest time for completion?
Hi Neoguli!
I'm happy to hear you enjoyed it! I can't remember what the record was but if my memory doesn't deceive me completely it was somewhere around 2:46 seconds (you run faster when you're moving forward and to the side).
One thing we have to do for sure is to restore the Time Trial mode to the original level! As for further into the future than that, who knows?
You were faster than me personally, and I've been playing this game for 7 weeks haha!
Thanks for the tip! I'll be sure to update you if I get any better. I also noticed you go a lot faster if you kind of do a hopping side to side motion and you can skip the double jump part of the abilities room. If you ever need a tester before you put an update up then I'd be happy to help out!
-Neo
You can also jump out to the right after the fire room and skip the ice room, can be difficult bu doable for sure! Also gotta remember the Shift button, it can boost you quite a lot when you're in the air.
Good news, as of version 1.1.1, the Time Trial level is reset, it's uploaded and ready!
Try equipping the "Gibbs" and/or the "80s" for a true speedrun mode, if you can find them ;)
The plans for this game is to give it a bit more polish, add controller support and maybe online leaderboards, Then it's off to new adventures I guess! Maybe we'll take things out of this prototype and make it a full fletched game, who knows?
Edit: Just tried a run in the latest time trial mode (old abusable level) and got a time of 2:24!
Awesome game! The game is aesthetically amazing and feels so good to play. My laptop couldn't run it very well, but it was still a really cool experience. Movement feels great, and the whole game reminded me of Overwatch.
Great job to all the students that worked on this game!
Thanks Spaceface14! I just uploaded a new version with quality settings, at "Low" my PC gets 10 more FPS than on the previous "One and Only".
May I ask how much RAM and what kind of CPU and GPU you have in your laptop?
Hey, and thanks for the update! I have a Dell Inspiron 13 7000, not sure of the exact specs though. All I know is that I have 8GB of RAM.
Oh, yeah, I can see that GPU having quite a hard time running the game, sorry to say that we aimed for a slightly higher configuration. Surprised it ran at all, thanks for letting me know! For a bigger project there will definitely be a lot of shader LODs written.
No problemo! The game was still really fun, I just had to play it at a smaller resolution and windowed.
Happy to hear you still enjoyed yourself!
Beautiful and great.
Thank you for the kind words Powered!
Good among of polish, and I really like the theme. A mechanical giant scarab boss was missing though. :)
Happy to hear you enjoyed the game, we were considering a boss, given another 1.5 weeks and we would've definitely made that dream come true!
Very impressing!
Don't I know you from somewhere? ;) Thank you!
This absolutely blew me away. For a 7 week project it has some of the best movement mechanics you can get in a first person shooter. Pairing that with the ability upgrades, movement puzzles and just kick-ass visuals, this is an amazing student project, and on such a short time frame no less. If this was polished up and made into a full game, I'd buy it in a heartbeat.
Thank you so much! This was my first time making an fps controller and it was a cool new experience! Super happy that you enjoyed it!
Hearing that you enjoy the art-style makes me truly happy, thank you! (There might actually be a way to change the art-style "a little" if you shoot the correct urn in the first room if you get sick of orange).
Hey Guys, I did a 15 minute play video and I gota say that I do like the whole graphics look of the game. Controls are great and it was a pleasure to play. I couldn't fault it and it will sell :)
wobblyfootgamerReally happy to hear you not only liked the game but the look of it as well, had a lot of fun trying out some new shader and lighting techniques I've been thinking about lately!
Cool, I'll have another play shortly. Thanks for the updates Jona.
w3obblyfootgamer